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 [12th Division] Zanpakuto Data Control Room

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PostSubject: [12th Division] Zanpakuto Data Control Room   Sun Jul 24, 2011 6:30 pm





Zanpakutou Profile
Spirit's Appearance: ((How your Zanpakutou appears in your Inner World))
Spirit's Personality: ((The personality traits of your Zanpakutou))
Inner World: ((How your inner world, the place where your Zanpakutou lives, looks like))
Wielder's relation with Zanpakutou:((How you and your Zanpakutou act towards and around each other))

[B]Sealed Zanpakutou Appearance:
((The appearance of your weapon in its unreleased state))


Shikai:
General Information:
Name: ((The name of your Shikai))
Release Command: ((The command you call out, including the name of the Zanpakutou, to release your weapon into Shikai))[/SIZE]
Released Appearance: ((What form your weapon takes when entering shikai))
additional details: ((anything additional you would like to add about your shikai))
Ability Theme: ((What your abilities are based around. It can either be elements or specific ideas. 2 maximum.))

Abilities: ((Maximum 5))
Silent Abilities: ((The abilities that need little to no input from the wielder to activate. These are usually automatic effects or abilities that allow control over or resistance to your own Zanpakutou. Max 2))


#1: [-name/command-], [-description of what it does-]((Make an effort to be fair, unfair Zanpakutou aren't allowed.))

#2: [-name/command-], [-description of what it does-]


Command Abilities: (The abilities that need the wielder to activate them, typically with a verbal command. Usually only last for a specific time period, but can also send you into a different form of your shikai. Usually these tend to be the more powerful abilities with the weakest listed first and the strongest last.))

#1: [-name/command-], [-description of what it does-]((the weakest among all your abilities))
downsides: (The things about your ability that don't work so well and may or may not have a negative effect on you to create a balance in the power output. Small abilities require less downsides than bigger and more powerful ones. Examples of these downsides can be the amount of reiatsu it drains, that you have to sacrifice either defense or offense abilities for it, or that it puts the wielder in a vulnerable position if dodged.))
#2: [-name/command-], [-description of what it does-] ((The strongest ability))
downsides:]((see downside #1))



Bankai
General Information:
Zanpaktou's True Name: ((The name true name of your Zanpakutou which must be discovered to attain Bankai. This is most often an expanded version of the name of your Shikai.))
Zanpaktou's Final Released Appearance: ((how your weapon looks like in Bankai))
additional details: ((anything additional you would like to add about your bankai))

Abilities: ((Maximum 5))
Silent Abilities: ((The abilities that need little to no input from the wielder to activate. These are usually automatic effects or abilities that allow control over or resistance to your own Zanpakutou. Max 2))

#1: [-name/command-], [-description of what it does-]

#2: [-name/command-], [-description of what it does-]


Command Abilities: ((The abilities that need the wielder to activate them, typically with a verbal command. Usually only last for a specific time period, but can also send you into a different form of your Bankai. Usually these tend to be the more powerful abilities with the weakest listed first and the strongest last.))

#1: [-name/command-], [-description of what it does-]((the weakest among all your abilities))
downsides:((The things about your ability that don't work so well and may or may not have a negative effect on you to create a balance in the power output. Small abilities require less downsides than bigger and more powerful ones. Examples can be the amount of reiatsu it drains, that you have to sacrifice either defense or offense abilities for it, or that it puts the wielder in a vulnerable position if dodged.))
#2: [-name/command-], [-description of what it does-] ((The strongest ability))
downsides:((see downside #1))

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